The trades are seen as giving the users something to hope for but at a price. The cost is stardust, but of course, to get stardust, or dust, we need to catch Pokemon. And if the rates and gambling chances of a trade look like they do, people may be dropping trade dust on the random chance of getting a piss-poor Pokemon (mon) via the trade.
First, you can now make friends by exchanging a friend code.
There are four levels of friendships with various bonuses.
Each new level of friendship gives you a stardust discount.
The bonuses for each friendship level:
Good friend: Trade all Pokemon except Mythical
Great friend: Stardust discount for trading,
attack bonus during gym battles,
one additional Premiere Ball for raids when you raid with that friend
Ultra friend: Additional stardust discount for trading,
larger attack bonus during gym battles with that friend,
two additional Premiere Balls for raids alongside that friend
Best friend: Major stardust discount for trading,
largest attack bonus during gym battles with that friend,
four additional Premiere Balls for raids alongside that friend
(I can totally see where social klicks will benefit from this while outsiders will get f*ed.)
Friend levels can be increased by
sending gifts (that you will now be collecting at Pokestops [stops]),
trading,
or raiding or gym battling together.
(Notice all three cost something?)
Levels of friends can be done in x-days, (after above level increases in)
Good friend: 1 day
Great friend: 7 days
Ultra friend: 30 days
Best friend: 90 days
TRADES
All trades will require stardust. Friendship levels will reduce trade costs. The costs can be anywhere between 40k and 1Mil stardust. (Which pushes the player to make everyone Best Friends, which of course, will still cost you in all the efforts to participate in raids or gym battles)
What's interesting that in these traders, both parties are charged the same amount of stardust to exchange, so 80k stardust is dumped when two trainers with steep discounts, trade with each other.
OH, and I forgot something just a bit important...
Say your friend as that 100% IV Rattata you've always wanted... (just go with me on this one...) and you guys trade...
"the HP and CP of Pokemon traded to friends will be reset, resulting in random new IVs for the Pokemon you receive. The range of possible HP and CP outcomes can be extremely wide or extremely narrow depending on your friendship levels, with Best Friends much more likely to receive stronger Pokemon."
(This feels like when you chase research quests and your encounters or the prize at the end of the seven days is pretty much a piece of crap, middle-of-the-road pokemon. The encounters are so meh that it would almost be worth it to just run from the encounter and save the pokeballs.)
So what it looks like is happening here is that two trainers could possible exchange nice mons and end up with crap, just like we usually do in the wild. They say Best Friends will get stronger Pokemon, but I see that as stats still having a chance at dropping during a trade.
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Trainers finally get the trading they've all been coveting and hearing about ever since the game hit the streets, and for some reason, I never imagined that Niantic would add in the level of the dust costs to the process. What was I thinking? There are a lot more details at this IGN article about the process...
http://www.ign.com/pokemon-go-trading-friend-system
Here's a piece covering what data-miners found:
http://comicbook.com/pokemon-go-trading-datamine/
I like the part where there's code to keep track of cheaters... sweet.
And the real link from Niantic...
https://pokemongo.nianticlabs.com/en/post/friendsandtrading/
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